Clothing

What elegance in France.

Starting

Each player starts the game equipped with clothes that will be useful in combat, either against monsters or against players. This is very important once you pass the safe zones of the cities. As you advance in the game, you will need better equipment to face stronger challenges.

What's in the bag?

  • Helmets

  • Hats

  • Turbans

  • Shields

  • Books

  • Armor

  • Cloaks

  • Dresses

  • Pants

  • Shoes

  • Boots

  • Swords

  • Axes

  • Hammers

  • Sticks

  • Arrows

  • Bows

  • Crossbows

  • Rings

  • Necklaces

And much, much more.

It should be noted that...

The loot is one of the fundamental axes of the economy, the more quantity and the stranger the loot is, the better it will be for the player's economy and for the game experience of the player who owns the items.

Improving and getting good items is fundamental for the gameplay, if you don't improve these items you won't be able to overcome the missions to come. And let's not even talk about battles against other players; how do you expect to be in the top of the world if you don't have good equipment?

You can also collect unique pieces and artifacts with which you will be able to forge your own clothes and accessories to give you that PLUS of style and power that we all seek on the battlefield.

The players themselves will have control over the economy of the project's items, thus being a free economy.

Rarity types

It should be noted that there are items that can be craftable and items that CANNOT be craftable.

Non-craftable
Craftables

Basic

Frequent

IntermedMiddle

Infrequent

Advanced

Special

-

Super Special

-

Extraordinary

-

Exceptional

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