Clothing
What elegance in France.
Starting
Each player starts the game equipped with clothes that will be useful in combat, either against monsters or against players. This is very important once you pass the safe zones of the cities. As you advance in the game, you will need better equipment to face stronger challenges.
What's in the bag?
Helmets
Hats
Turbans
Shields
Books
Armor
Cloaks
Dresses
Pants
Shoes
Boots
Swords
Axes
Hammers
Sticks
Arrows
Bows
Crossbows
Rings
Necklaces
And much, much more.
It should be noted that...
The loot is one of the fundamental axes of the economy, the more quantity and the stranger the loot is, the better it will be for the player's economy and for the game experience of the player who owns the items.
Improving and getting good items is fundamental for the gameplay, if you don't improve these items you won't be able to overcome the missions to come. And let's not even talk about battles against other players; how do you expect to be in the top of the world if you don't have good equipment?
You can also collect unique pieces and artifacts with which you will be able to forge your own clothes and accessories to give you that PLUS of style and power that we all seek on the battlefield.
The players themselves will have control over the economy of the project's items, thus being a free economy.
Rarity types
It should be noted that there are items that can be craftable and items that CANNOT be craftable.
Basic
Frequent
IntermedMiddle
Infrequent
Advanced
Special
-
Super Special
-
Extraordinary
-
Exceptional
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