# Magnaryuz World Economy

Putting together the Ingame and Offgame economy, the diagram would look something like this:

![](https://1710691519-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWnqDZOCyhX7Z81pbBPe0%2Fuploads%2F8ryHZp8ic424HEunL3if%2Feconomia1%20magna.png?alt=media\&token=ccd9ef9a-bc92-4836-acac-8dd6e4388a96)

Although visually it may seem somewhat complicated, the reality is that once the theoretical foundations behind economic design are understood, it is very easy to understand.&#x20;

In simple terms, the characteristics of this design are as follows:

* Ingame Marketplace: Transactions using $MWG made in the Ingame Marketplace will have a Tax that will be distributed as indicated.&#x20;
* Marketplace Web (Offgame): Same logic as Ingame Marketplace.&#x20;
* Ingame NPC Market: The $MWG used in NPC purchases will be burned 95% and the rest will be distributed as rewards to the $LoM and $DFK Stakers.&#x20;
* Magnaryuz World Packs: When a user creates a new Magnaryuz World pack, 100% of the $MWG used will be burned while the $DFK used will re-enter the ecosystem.&#x20;
* DeFraKen Packs: Same mechanics as above, with the inclusion of the $DoD token.
