# Creature

***Disclaimer:*** *The artwork and icons of the cards presented below are for reference only, original designs are being worked on.*

![Carta Criatura](/files/6pYKMq3qZMclkb883ZQR)

1.

```
1. Name&#x20;
```

```
2. From left to right&#x20;
   * Shield: Resistance to physical damage&#x20;
   * Health: Health&#x20;
   * Barrier: Resistance to magic damage&#x20;
3. Casting Speed\*: Determines the speed at which the spell is executed&#x20;
4. Casting cost: Specific energy value needed to cast it&#x20;
5. Capacity: Determines the capacity of equippable items&#x20;
6. Attack type: Determines the type of attack, melee, ranged or mixed.&#x20;
7. Description: Determines the ability(s) and/or effects that will be triggered when conditions are met.&#x20;
8. Damage type: Determines the type of damage of the creature, magical, physical or true.&#x20;
9. Damage: determines the damage done by each attack&#x20;
10. Attacks: Determines the number of attacks made per round&#x20;
11. Attack speed\*\*: Determines the speed (order) in which it acts.&#x20;
```

*\*The spells are executed in order according to this value, in case of a tie, the priorities will be as follows*&#x20;

1. The player other than the controller of the last spell resolved&#x20;
2. The lowest summoning cost In case there are no spells resolved during the turn, the one who has less summons on the battlefield will have it&#x20;
3. Whoever has less control over the battlefield&#x20;
4. Who has less total energy&#x20;
5. The one who has played fewer spells during the current turn&#x20;
6. Chance&#x20;

\*\*The summons will attack in order according to their attack speed, in case of a tie the priorities are as follows&#x20;

1. The summon of the player other than the controller of the last summon that has attacked&#x20;
2. The summon with the least amount of equipment&#x20;
3. The summon with the lowest health&#x20;
4. The summon with the lowest cumulative defense (Shield + barrier)&#x20;
5. The summon with the lowest damage&#x20;
6. The summon with the lowest number of attacks&#x20;
7. Chance


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