Playability

The goal of the game is to take full control of the battlefield.

Turn structure (PVP) Turns are divided into four stages

  1. Preparation: During preparation players must draw two cards, put into play up to one crystal per turn and cast spells.

  2. Execution: During the execution the spells cast during the preparation stage will be resolved in the speed order explained above.

  3. Combat: During the combat the invocations will perform their attacks to the nearest enemy, unless an ability or spell says otherwise. The order of attack will be as explained above.

    • Advance: At the end of the combat, each unit that has made a melee attack will verify that there are no enemy units in the row in front of it. If there are no enemies, it will advance and take control of that row. Otherwise, it will maintain its position.

    • The warriors that have made ranged attacks will maintain their position.

  4. Resolution: At the end of the turn all the cards that have been thrown or have left the battlefield will go to the discard pile. When the deck has less than 5 cards it will be shuffled to the discard pile. If at that point there are no cards in the discard pile, the player must sacrifice permanents and/or discard cards until there are 5 cards in the deck.

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