Release scheme
Monthly release in reward
The amount distributed monthly during the entire period will be by Rewards, which will have a maximum monthly supply that will be distributed.
125,000
60
5
Reward for each Top player in each world
Each player in the Top 2000 leagues will receive Tokens which will be distributed at the end of each season.
1
1700
1
2
1100
1
3
824
1
4 - 100
39576
97
101 - 300
33600
200
301 - 800
29000
500
801 - 2000
19200
1200
Total tokens for mining: 1,920,000
Time Miner Player: 1 Min
Hashrate Difficulty: 30 - 600 (per player)
Block per Miner: 1 Block = 3600 Min
Exausted Transacctions: 1 minute = (1 point exausted)
Reward per Block: (1) 960,000, (2) 480,000, (3) 240,000, (4) 120,000, (5) 60,000, (6) 30,000, (7) 18,000, (8) 12,000
Halving: 8 (per 1440 days) increment difficulty min per player to 20%
Reward tokens on League of Magnaryuz: 2,000,000
Details of farm per win in the leagues will be disclosed at launch.
Total tokens for mining: 3,840,000
Time Miner Player: 1 Min
Hashrate Difficulty: 40 - 700 (per player)
Block per Miner: 1 Block = 7200 Minutes
Exausted Transacctions: 1 minute = (1 point exausted)
Reward per Block: (1) 1,920,000 (2) 960,000 (3) 480,000 (4) 240,000 (5) 120,000 (6) 60,000 (7) 36,000 (8) 24,000
Halving: 8 (per 1440 days) increment difficulty min per player to 20%
Total tokens for mining: 4,800,000
Time Miner Player: 1 Min
Hashrate Difficulty: 50 - 800 (per player)
Block per Miner: 1 Block = 9000 Minutes
Exausted Transacctions: 1 minute = (1 point exausted)
Reward per Block: (1) 2,400,000 (2) 1,200,000 (3) 600,000 (4) 300,000 (5) 150,000 (6) 75,000 (7) 45,000 (8) 30,000
Halving: 8 (per 1440 days) increment difficulty min per player to 20%
Total tokens for mining: 5,760,000
Time Miner Player: 1 Min
Hashrate Difficulty: 60 - 1000 (per player)
Block per Miner: 1 Block = 10800 Minutes
Exausted Transacctions: 1 minute = (1 point exausted)
Reward per Block: (1) 2,880,000 (2) 1,440,000 (3) 600,000 (4) 300,000 (5) 150,000 (6) 75,060 (7) 45,000 (8) 30,000
Halving: 8 (per 1440 days) increment difficulty min per player to 20%
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