# Magnaryuz World Economy

Putting together the Ingame and Offgame economy, the diagram would look something like this:

![](https://3700344254-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fj4cs7phE8mEyiz3pF2BX%2Fuploads%2FobUv91iSEgkkt2D0vkb3%2Feconomia1%20magna.png?alt=media\&token=d3e8e0e8-6566-4f4b-ae31-4b9a73762d86)

Although visually it may seem somewhat complicated, the reality is that once the theoretical foundations behind economic design are understood, it is very easy to understand.&#x20;

In simple terms, the characteristics of this design are as follows:

* Ingame Marketplace: Transactions using $MWG made in the Ingame Marketplace will have a Tax that will be distributed as indicated.&#x20;
* Marketplace Web (Offgame): Same logic as Ingame Marketplace.&#x20;
* Ingame NPC Market: The $MWG used in NPC purchases will be burned 95% and the rest will be distributed as rewards to the $LoM and $DFK Stakers.&#x20;
* Magnaryuz World Packs: When a user creates a new Magnaryuz World pack, 100% of the $MWG used will be burned while the $DFK used will re-enter the ecosystem.&#x20;
* DeFraKen Packs: Same mechanics as above, with the inclusion of the $DoD token.
